Many of the principles of game design rely on consistency - if a distinctive yellow-coloured barrel explodes when shot, players will expect this to be the same for all identical yellow-coloured barrels and will hopefully learn from it. Creating textures sounds like witchcraft sometimes, so I've put together a massively-oversized diagram showing how I put some of them together and the bits that went into their making. I was looking for some textures earlier today, and came across a few of the original files I used when creating Sienna. That's why searching on Google for "hl mod" gives 5 million results, and 95% of the mods listed are touting themselves as "better than Counter-Strike." » They want the fame, the fortune, the fans, and/or the flames. How to topple Counter-Strike Jun 24 2006Įveryone who wants to make a mod wants it to be a popular as Counter-Strike.In the past I've written quite a bit about high-level level design, specifically, getting a good overall layout for multiplayer maps that isn't too convoluted nor over simplistic. Now, I was going to write about something dull like how to get the most out of level geometry, but I had a far better idea before I got the first word out. Hooray, a week of me pouring out my brain about stuff! » You might have the prettiest map in the world, but if it turns out to be less fun than eating wooden spoons, then you're better off investing in a wooden spoon factory. Without a good design, your map is essentially wasted - unless that was the whole idea. The temptation is to force the change in with minimal alteration - this often results in brushwork doesn't quite fit, or becomes very untidy. There are times when a change has to be made, but making the change will be tricky because it's being retrofitted to existing geometry. If trying to create something intricate is too difficult with brushes, then it's a prime candidate for a model. Typically, the more detail something requires, the greater the likelihood it should be a model. Others are best modelled-up and added as a prop or entity. Some things are better created with brushes, as part of the world. Last one! (Note to self: add confirmation for 'delete post' button.) » Just a quick request to anyone who had their map featured in the 'Cruelness' series I did a few weeks back: It's time to see the aftermath! » 'Cruelness' has returned, but with a slight lisp. Cruelneth Returneth (part 1) Aug 14 2006.Cruelneth Returneth (part 2) Aug 16 2006.How to handle Go function timeouts without causing a meltdown. How Cobble in CS:GO achieved what I failed to do in the original. Not another golang-is-better-than-yourlang piece. Make your Go package 37% more attractive with these tips. Turns out I did learn about level design at school. 51 Half-Life Editing Tips Errata Jul 9 2019Įrrata for my "51 Half-Life Editing Tips", a mere two decades late.Sometimes accepting defeat is the key to success. My experience migrating this website to Netlify.
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